Granted, the 400 attack range is very restricting, but in the early levels he is almost on par with Vengeful Spirit in terms of tankiness, while having access to a very strong and adequately priced nuke.Įther Shock’s only problem in the beginning of the game is that it is a single target nuke. His auto-attacks also deals 76+ damage, making him the hardest hitting ranged hero in the game. Despite his low attack range and very fragile-looking model, Shadow Shaman has one of the better starting HP and Armor values for a support hero: without items he has 614 starting health and 3.5 armor. Several small buffs turned around the hero, but it seems the community is only now starting to catch on. His starting manapool doesn’t allow him to freely use harassing spells and his disables, while high-impact, are also very costly and have relatively long cooldowns, especially for the early game. When the 2v2 meta emerged, the hero saw a sizeable dip in popularity, with many assuming he just isn’t good enough in lane to justify a pick. In a 3v1 or 2v1 meta he worked wonders against enemy offlaner, with his ability to both deal high amounts of damage and provide a very long lockdown to pose a kill threat. Today we would like to highlight some other support heroes, who aren’t nearly as popular, but can still maintain a decent win rate and can provide both adequate laning stage and mid-to-late game impact. Typical Silencer, Crystal Maiden, Dark Willow and Vengeful Spirit are all great heroes, but sometimes it can get tiring, playing the same thing over and over again. With supports often being the first two picks and a heavy focus on the laning stage, players in high level games are often forced to pick one of four-five ubiquitously recognized heroes. In one of our previous articles we highlighted how narrow the pool of viable support heroes is.
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